What Cybersecurity Can Learn From Video Games (Part II)

By taking some lessons from outside our cybersecurity sandbox, we can address some of the significant challenges in cybersecurity

Cybersecurity is hard. There are no easy solutions, and in my previous column, I presented a thesis that we should lift our head out of the metaphorical cybersecurity sandbox to look at other business verticals for opportunities where cybersecurity could bring in principles and solutions with similar problem sets. I focused on interface usability and design principles focused on the human layer of cybersecurity, zeroing in specifically on comparing real-time strategy (RTS) video games to what we do every day in cybersecurity. It might help to check out the list of similarities and differences I created as they’re compelling and an exciting part of the story. 

What is a design principle?

Before jumping back into the RTS games comparison, let’s spend some time defining what makes a design principle. The general high-level definition of design principles are sets of values, beliefs, and truths that act as guardrails in the design process. Design principles are everywhere and engage you every day in your life. The simplicity, strength, power, or lack thereof, of interacting with interfaces will elicit different positive or negative emotions depending on their usage.

To give a simple but powerful example of a design principle, visualize for a moment an employee driving home who hops on a phone call with their boss or significant other.

It’s not uncommon for someone to spend 20 or 30 minutes on a drive home wi ..

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