Robots Can Outwit Us on the Virtual Battlefield, So Let's Not Put Them in Charge of the Real Thing

Robots Can Outwit Us on the Virtual Battlefield, So Let's Not Put Them in Charge of the Real Thing

Artificial intelligence developer DeepMind has just announced its latest milestone: a bot called AlphaStar that plays the popular real-time strategy game StarCraft II at Grandmaster level.


This isn’t the first time a bot has outplayed humans in a strategy war game. In 1981, a program called Eurisko, developed by artificial intelligence (AI) pioneer Doug Lenat, won the US championship of Traveller, a highly complex strategy war game in which players design a fleet of 100 ships. Eurisko was consequently made an honorary Admiral in the Traveller navy.


The following year, the tournament rules were overhauled in an attempt to thwart computers. But Eurisko triumphed for a second successive year. With officials threatening to abolish the tournament if a computer won again, Lenat retired his program.


DeepMind’s PR department would have you believe that StarCraft “has emerged by consensus as the next grand challenge (in computer games)” and “has been a grand challenge for AI researchers for over 15 years”.


In the most recent StarCraft computer game tournament, only four entries came from academic or industrial research labs. The nine other bots involved were written by lone individuals outside the mainstream of AI research.


In fact, the 42 authors of DeepMind’s paper, published today in Nature, greatly outnumber the rest of the world building bots for StarCraft. Without wishing to take anything away from an impressive feat of collaborative engineering, if you throw enough resources at a problem, success is all but assured.


Unlike recent successes with computer chess ..

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