Turing Complete Programming on ARM With Two Instructions

Turing Complete Programming on ARM With Two Instructions

There are many questions that can be asked for software projects, with most of these questions starting with ‘Why…?’. This is true for the challenge of proving that cascading stylesheets are Turing-complete, or that you don’t need all those fancy ISA bits of an ARM processors when you already got the LDM and STM commands in the 32-bit ISA. What originally started off as a bit of a running gag in a group of developers led to [Kellan Clark] implementing a Turing-complete computer and a functioning interpreter using nothing but these two opcodes.


Adding some Brainf**k to your ARM, inside your GBA.

These two opcodes essentially allow the storing or reading of data into memory from any combination of the 16 general-purpose registers (GPRs). This makes them both extremely versatile and also extremely open to ‘abuse’ like in this example. For a straightforward implementation that could prove the concept, [Kellan] decided to pick one of everyone’s favorite esoteric programming languages: Brainf**k (descrambling algorithm: s/s/u), creating the charmingly titled Armf**k that allows anyone to write BF programs for any suitable ARM processor, like the ARM7TDMI in the Game Boy Advance that [Kellan] targeted.


As a proof of concept it’s unquestioningly intriguing, and a great example of how the most powerful parts of any ISA are those that move data around. After all, as anyone who writes ASM and C knows, computers are just machines that can copy bytes around really fast to m ..

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