The New Xbox: Just How Fast Is 12 teraFLOPS?

The New Xbox: Just How Fast Is 12 teraFLOPS?

Microsoft’s new Xbox Series X, formerly known as Project Scarlet, is slated for release in the holiday period of 2020. Like any new console release, it promises better graphics, more immersive gameplay, and all manner of other superlatives in the press releases. In a sharp change from previous generations, however, suddenly everybody is talking about FLOPS. Let’s dive in and explore what this means, and what bearing it has on performance.

What is a FLOP anyway?


Typically, when we talk about “flops” with regards to a new console launch, we’re referring to something like the Sega Saturn, in which sales are drastically below expectations. In this case, we’re instead talking about FLOPS, or “floating point operations per second”. This measures the number of calculations a CPU or GPU can perform per second with floating point numbers. These days, it’s typical to talk about FP32 performance, or calculations with 32-bit floats. Scientific or other applications may be more concerned with FP64, or “double” performance, which typically returns a much lower figure.


The number of FLOPS a given processor can achieve is a way of comparing performance between different hardware. While software optimisations and different workloads mean that it’s not a perfect guide to how real-world applications perform, it’s a useful back-of-the-envelope number for comparison’s sake.


How Does The New Rig Stack Up?


Microsoft’s new console runs on AMD’s hottest new silicon.

Reports from Microsoft state that the GPU in the new Xbox Series X is capable of delivering 12 teraflops, based on AMD’s new RDNA 2.0 technology. Interesting to note is that the release talks about only the GPU performance. Over the last few decades, GPUs ha ..

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