The Arduboy, Ported To Desktop and Back Again

The Arduboy, Ported To Desktop and Back Again

A neat little hacker project that’s flying off the workbenches recently is the Arduboy. This tiny game console looks like a miniaturized version of the O.G. Game Boy, but it is explicitly designed to be hacked. It’s basically an Arduino board with a display and a few buttons, anyway.


[rv6502] got their hands on an Arduboy and realized that while there were some 3D games, there was nothing that had filled polygons, or really anything resembling a modern 3D engine. This had to be rectified, and the result is pretty close to Star Fox on a microcontroller.


This project began with a simple test on the Arduboy to see if it would be even possible to render 3D objects at any reasonable speed. This test was just a rotating cube, and everything looked good. Then began a long process of figuring out how fast the engine could go, what kind of display would suit the OLED best, and how to interact in a 3D world with limited controls.


Considering this is a fairly significant engineering project, the fastest way to produce code isn’t to debug code on a microcontroller. This project demanded a native PC port, so all the testing could happen on the PC without having to program the Flash every time. That allowed [rv] to throw out the Arduino IDE and USB library; if you’re writing everything on a PC and only uploading a hex file to a microcontroller at the end, you simply don’t need it.


One of the significant advances of the graphics capability of the Arduboy comes from ..

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