The Apollo Digital Ranging System: More Than Meets The Eye

If you haven’t seen [Ken Shirriff]’s teardowns and reverse engineering expeditions, then you’re in for a treat. His explanation and demonstration of the Apollo digital ranging system is a fascinating read, even if vintage computing and engineering aren’t part of your normal fare.


The average Hackaday reader should be familiar with the concept of determining the distance of a faraway object by measuring how long it takes a sound or radio wave to be reflected, such as in sonar and radar. Going another step and measuring Doppler Shift – the difference in the returned signal’s frequency – will tell us the velocity of the object relative to our position. It’s so simple that an Arduino can do it. But in the days of Apollo, there was no Arduino. In fact, there were no Integrated Circuits. And Apollo missions went all the way to the moon- far too distant for relatively simple Radar measurements.


The TPAC contained transistor logic for the ranging computer

How could range (distance), position, and speed then be measured? The answer is one that [Ken] aptly describes as fractal: Each layer of complexity hides beneath it another layer of complexity. Using equations dating from 3rd century China as well as cutting edge weak signal telemetry, Apollo engineers devised a complex but workable system that used an S-Band transponder to take data transmitted from a powerful ground station and send it back on another frequency. One great hack was to use Phase Modulation to encode the downlink instead of Frequency Modulation so that Doppler data gained on the uplink wouldn’t be lost on the downlink.


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