Quick insights
The gaming industry is expected to reach $196 billion in revenue by 2022, and this fact alone makes it an attractive target for cybercriminals.
Sale of stolen credentials
Kela, an Israeli-based cybersecurity firm, observed multiple examples of supply and demand for initial network access to gaming companies.
These purchased credentials could be used in ransomware attacks, as four such ransomware attacks are publicly reported. One of such active ransomware discovered as - Sodinokibi.
The threat of vulnerabilities as well
Recently, NVIDIA issued patches for denial of service, escalation of privileges, and data loss vulnerabilities.
In addition, the Cyberpunk 2077 developers alerted gamers about security vulnerabilities in mods.
Conclusion
Cyberattacks on game developers are growing due to the simple fact that it is a multi-billion-dollar industry with hundreds of millions of users globally. Therefore, organizations in th ..
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