Gaming-related cyberthreats in 2023: Minecrafters targeted the most

Gaming-related cyberthreats in 2023: Minecrafters targeted the most

Introduction and trends


The gaming industry continues growing. The Newzoo report for 2023 reveals that two in five — more than three billion — across the globe are gamers, which is 6.3 percent more than last year.


Globally, gaming revenue amounts to an estimated US$242.39 billion, with almost half of that generated by the Asia Pacific. By the year 2030, this worldwide total is expected to more than double to US$583.69 billion.


New game titles have appeared this year, such as The Legend of Zelda: Tears of the Kingdom, Hogwarts Legacy and Star Wars Jedi: Survivor, while older titles have continued to be popular with fans. Millions around the world are still building new worlds in Minecraft and honing their skills in multiplayer online battle arenas, such as Defense of the Ancients (DOTA 2), and tactical shooters, such as Counter-Strike: Global Offensive (CS:GO), with the latter only growing in popularity.


With the revenue and the number of gamers on the rise, the gaming industry continues to be a lucrative target for cybercriminals, with long-awaited and just popular titles being used as a lure in malicious campaigns. Given that nearly a quarter of players were underage as of 2022, they may be easy prey for the attackers. In this report, we provide our insights into the gaming-related threat landscape in 2023.


Methodology


To gain an insight into the current landscape of gaming-related cybersecurity risks, Kaspersky has conducted extensive research into preva ..

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