Building a 60s Toy the Way it Should Have Been

Building a 60s Toy the Way it Should Have Been

The original Hasbro “Think-a-Tron”, a toy from the dawn of the computer revolution, was billed with the slogan, “It thinks! It answers! It remembers!” It, of course, did only one of these things, but that didn’t stop the marketers of the day from crushing the hopes and dreams of budding computer scientists and their eager parents just to make a few bucks. It’s not like we’re bitter or anything — just saying.


In an effort to right past wrongs, [Michael Gardi] rebuilt the 1960s “thinking machine” toy with modern components. The original may not have lived up to the hype, but at least did a decent job of evoking the room-filling computers of the day is a plastic cabinet with a dot-matrix-like display. The toy uses “punch-cards” with printed trivia questions that are inserted into the machine to be answered. A disk with punched holes spins between a light bulb and the display lenses, while a clever linkage mechanism reads the position of a notch in the edge of the card and stops the wheel to display the letter of the correct answer.


[Michael]’s update to the Think-aTron incorporates what would have qualified as extraterrestrial technology had it appeared in the 1960s. A 35-LED matrix with a 3D-printed diffuser and case form the display, with trivia questions and their answer as a QR code standing in for the punch-cards.He also added a pair of user consoles, so players can lock-in and answer before an ESP32-Cam reads the QR code and displays the answer on the LED matrix, after playing some suitable “thinking music” through a speaker.


As usual with [Michael]’s retrocomputing recreations, the level of detail here is fantastic. We especially like ..

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