Gaming-related cyberthreats in 2020 and 2021

Gaming-related cyberthreats in 2020 and 2021

The video game industry is soaring, not in the least thanks to the lockdowns, which forced people to look for new ways to entertain themselves and socialize. Even with things going back to normal, gaming is expected to have a very bright future. Newzoo estimates the industry to gross 175.8 billion USD in 2021, which is slightly less than the total revenue in 2020 but still significantly above the pre-pandemic figures.


This rapid growth owes a lot to the surge in mobile gaming and focus on social interaction during the pandemic. With 2.7 billion gamers worldwide, virtual worlds offer not just an opportunity to unwind, but to connect with people from every part of the globe. Additionally, the number of gamers will continue to rise.


Mobile games especially draw ever more users. Analysts predict that mobile gaming will account for $90.7 billion to $120 billion of the revenue in 2021, which is more than half of the estimated gaming industry value. Last year’s lockdowns gave a boost to the mobile market, with users downloading thirty percent more mobile games per week in Q1 2021 than in Q4 2019 globally, reaching over one billion weekly downloads. Global consumer spending on mobile games reached $44.7 billion in the first half of 2021.


With the growth of the gaming industry being this rapid, we as cybersecurity researchers ask ourselves what this means for user security. Earlier in 2021, we lo ..

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